Kalokairi, Eversummer Queen 2013-06-18

Kalokairi, also called Verana, Eversummer Queen

"To save my world, I took on the mantle of the Ideal, and wrapped in its bonds, lost myself from the world. No longer do I circle with the month, no longer do my name, colors and lineaments change with the seasons, no longer am I reborn with the year. One season it was mine to be Queen of Summer. Now I am summer in summer, summer in winter, the Eversummer Queen."

The Summer Queen was a local Gossamer being influential in her world and connected deeply to its powers. Recruited to defend against an incursion of Shadow, she was given a crisis initiation into the Power of the Eidolon to help save her world and seal it from further destruction. As a side effect, she lost her deep connection to the cyclic powers of her world.

After ages repairing her world and its mirror planes, she is ready to seek her place in the universe, now that she is in her world, but no longer quite of it. The hardly-changing image in a mirror is not what she expected.

  • 20 PSY 20
  •  0 STR Paragon
  •  5 END 5
  •  0 WAR Paragon

Jack O'Green 2013-06-17

Jack O'Green

"This place is years derelict. The moss, the vines, the spiderwebs."

The other laughed, saying "Overnight." Louder, said "Jack! We're here!"

A bit of charm, a willing hand, and some unusual talents help Jack O'Green make his way in the world and the Worlds. He's not sure of his place, but he takes things as they come and tries to help more than he harms.

  • 20 PSY
  • 1 STR
  • 15 END
  • 1 WAR

37 Attributes

10 Warden of the Grand Stair

50 "Flawed" Umbra Mastery

"Safe work, he says. Boring work, he says. Feed the ponds. Stir the ponds. Skim the ponds. Next year you learn the good stuff, he says. Hard stuff. Scary magic stuff. For now it's easy. Just don't FALL IN the ponds. Well, easier said than done."

Titus 2013-06-17

Titus

"King Log", "The Sponsor"

  • 40 PSY
  • 1 STR
  • 1 END
  • 10 WAR

52 Attributes

3 Partisan Support: The Hansa

A group of Gossamer Worlders who believe that trade and commerce among strong, independent worlds by means of the Stair or other means of connection is a positive good, and will help the Worlds be resilient to future threats. The Hansa make practices of sharing knowledge of traveling conditions and mutual exchange of heralds, traders, and experts, though this may be secret according to the nature of the worlds concerned. They take special note of threats and restrictions to travel and to pirates and looters, routing around dangers or combining against them.

Ex-Prisoner 2013-06-13

The Prisoner

Inspired by William Blake's Orc

"I wonder if there's more than a bit of me still trapped there." A once-chained rebel, his rebellion still sleeps, enchained. Compare Orc.

  • 5 PSY
  • 25 STR
  • 10 END
  • 25 WAR

65 Attributes

10 Warden of the Grand Stair

Before he was imprisoned, he was a wanderer of the Gossamer Worlds, a liberator and partisan of the oppressed and bound, yet was himself chained. Since his escape, he has spent his time wandering the Stair, comforted by the very act of traveling, less of a contender, perhaps, for a time, his imprisonment having created a space of breath between passion and action.

Dream Sorceress of the Flying Knives 2013-06-13

Dream Sorceress of the Flying Knives

A character sketch based on a notion needing a little more filling out in terms of motivation and connections.

"Though it is my dream, it cannot be found in Dreamland."

33 PSY
0 STR Paragon
7 END
1 WAR

41 Attributes

3 Key to Dreamland

1 Opens door to Dreamland
2 Hang Named & Numbered Spells

23 Flying Knives (act as a single entity, so x1)

The Flying Knives act on their own to turn aside attacks on their mistress, and at her command, to attack foes in her near vicinity. They have some ability to push, pull, or pick up items, so could be used as extra hands within a close distance, or to move helpless characters if they can be hooked by their clothing or armor. They have a strong dedication to their mistress and will not willingly go far from her.
  • 1 Alternate form (hairpins)
  • 2 Double Vitality (Superior strength for pushing, etc.)
  • 4 Engine Speed (Flying, can rapidly shift targets)
  • 1 Superior Stamina
  • 4 Combat Mastery
  • 1 Hardened
  • 2 Danger Sensitivity
  • 2 Psychic Neutral
  • 6 Resistant to Normal Weapons + Confer Quality